Champion units are the third and highest level of creatures in Might & Magic: Clash of Heroes, above core units and elite units. Four core units of the same color must be placed behind a champion unit to activate it. Like elite units, champion units cannot be used to make walls. In the story mode, Champion and elite units must be recruited from static dwellings. Academy, Sylvan, and Inferno Heroes VI creatures. Heroes of Might and Magic V. Heroes of Might and Magic III: Horn of The Abyss. Might & Magic: Heroes VII. Heroes of Might and Magic III: The Restoration of Erathia. This is a list of creatures in Heroes of Might and Magic III: The Restoration of Erathia and its expansions. Castle Basic creatures Pikeman 路 Archer 路 Griffin 路 Swordsman 路 Monk 路 Cavalier 路 Angel Upgraded creatures Halberdier 路 Marksman 路 Royal griffin 路 Crusader 路 Zealot 路 Champion 路 Archangel Rampart Basic creatures Hex size: 1. Defence: 3. Dmg: 1-2. Spd: 7 (extra swift) The speed is worth 10 gold, combined attack and defence increase. Hobgoblins are more able to attack before failing to defend themselves. However, the damage is lacking: 1-2 is lower than 1-3 or 2-3 that many other units of this level have. Since this upgrade is required for wolf raiders Spells. There are three types of spells in Might and Magic III: Arcane Magic (used by Sorcerers and Archers), Clerical Magic (used by Clerics and Paladins), and Natural Magic (used by Druids and Rangers). Arcane Magic focuses on destructive force, Clerical Magic on healing and protection, and Natural Magic holds the balance between offensive . Movement: ground. 450 gold (4) Hex size: 1. Defence: 9. Dmg: 7-9. Spd: 7 (extra swift) Special: no hand-to hand penalty, hero spells cost -2 mana, no penalty for shooting through seige walls. Reasonable upgrade adds speed, improves defensive ratings and wall penetration will decrease the range penalty in seige attacks. Earth Magic: Earth has the best mass debuff (Slow), the best damage spell (Implosion), the ability to raise fallen troops, arguably the most useful AoE damage (Meteor Shower) and the absolutely essential Town Portal. Even some of the lesser spells like Shield and Forcefield can be handy. Always aim for Earth. Period. The vampire lord is the upgrade of the vampire, the fourth-level creature of the Necropolis in Heroes of Might and Magic V. Some Necromancers, seeking powers beyond death, become Vampire Lords. Any damage that Vampire Lords inflict upon the living heals their own immortal, eternally youthful bodies. None can retaliate against their strikes, and with their ability to teleport, none can foresee 3.) Wisdom (necessary) 4.) Secondary magic school depending on town ('evil' towns miss most of the key water spells; 'good' towns miss most of the good fire spellsAir Magic is only important if your town needs Mass Haste) 5.) Ballistics (very handy in sieges) 6.) Offense (30% more damage is a lot) 7.) This list contains all the creatures in Restoration of Erathia, Armageddon's Blade, and Shadow of Death. Hold shift to sort by multiple columns. * Bug: the game considers Ice Elemental as level 4, Energy Elemental as level 5 and Magma elemental as level 3. Category: Creatures

heroes of might and magic 3 unit list